Shell Song
Shell Song is an interactive audio-narrative game about deep-fake voice technologies and the datasets that go into their construction. By considering physical and digital bodies and voices, it asks what a voice is worth, who can own a human sound, and how it feels to come face to face with a ghost of your body that may yet come to outlive you.
Commissioned by ODI Data as Culture for the Rules of Engagement online exhibition and produced as part of the ODI’s R&D programme exploring sustainable ethical practice around data, funded by Innovate UK.
Shell Song also lives at https://shell-song.neocities.org/
Duration is 40~ minutes. Not optimized for mobile devices. Your place will be saved.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.9 out of 5 stars (22 total ratings) |
Author | Everest Pipkin |
Genre | Interactive Fiction |
Tags | artgame, artificial-intelligence, Narrative, Twine, Voice Acting |
Comments
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This game was reviewed on the arcane cache, an underground blog for underground games.
Shell Song is less a game than an exceedingly smart and well crafted interactive piece (and indeed calls itself an „essay“) that touches an whole cluster of topics, including platform capitalism, sovereignty over biometric data, self-perception and the borders of the own self, and the state of the concept of identity in a world where humans are catalogued was again and again used to subject them. Both the writing and the research and reasoning behind it are outstanding, and one can hardly believe that this piece is already over three years old again – it feels so contemporary, so close to the current pulse of the time, and might even be able to flabbergast hard boiled science fiction fans with its description of our current reality.
Congratulations, this was great!
https://thunderperfectwitchcraft.org/arcane_cache/2024/05/06/shell-song/
this was cool, nice job
Thank you for making and sharing this!
very fascinating and thought-provoking. thanks!