A downloadable game

Buy Now$3.00 USD or more

The Ground Itself is a one-session storytelling game for 2-5 players, played with accessible materials (a coin, a six-sided die, and a deck of cards).

Focusing on place- one specific place, chosen by the group - The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers how places both change and remember themselves. Fundamentally, The Ground Itself is about the echoes and traces we leave for others after we are gone.

Introduction to The Ground Itself

There are a few download options. They all contain the same content, but: 

The_Ground_Itself_single_pages.pdf is the new, cleaner design in single, printable pages.

The_Ground_Itself_double_pages.pdf is the new, cleaner design laid out in double spreads.

The_Ground_Itself_old_version.pdf is the original 25-page playbook from 2019.

The_Ground_Itself_Português.pdf is the original 25-page playbook, translated to Portuguese by Vinicius Baptista Jesus de Souza.

(Those with financial hardship may contact me for a free copy of the PDF, no questions asked.)

Update 8/21/20; If you want a print version, you may get a physical copy here! http://everest-pipkin.com/#games/ground.html


Purchase

Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

The_Ground_Itself_single_pages.pdf 11 MB
The_Ground_Itself_double_pages.pdf 11 MB
The_Ground_Itself_old_version.pdf 21 MB
The_Ground_Itself_Português.pdf 21 MB

Comments

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(+3)

This was awesome! We got it in the racial justice bundle and it's probably my favorite find out of the whole thing so far. (And there's been a lot of title to love.) Everest should be very proud of their work; thank you so much for helping me create some wonderful evenings (and places!) with friends <3

(+1)

Ahhhh! I loved playing this game. The time mechanic is very cool, and I loved being restricted to a specific space of view. I loved moving from the concerns of the local mice to the concerns of the people who came to picnic in our clearing. Knowing we were playing on a millennia scale let us see 100 years of time as "now" for the first section. Our 10s were all in the later half of the deck, which meant each round got shorter and shorter until we came to the two 10s at the bottom of the deck. If you had told me that beforehand, I might have thought it would be annoying, but it was not. It worked perfectly. 

The prompts are good, and the alternatives to the prompts provide a lot of freedom and the ability to adapt play to the style of the group.

This feels like it has great replay value, and I look forward to playing it again. And again.

(+1)

A few nights ago I played The Ground Itself with some new friends, and we had a great time telling the story of a rainy and strange national park. The setup took longer than expected, perhaps because we were still warming up to each other and learning the game. The pace picked up as we kept moving, and the game took about 5 hours. Overall, a great way to spend the night! 

(3 edits) (+2)

The Ground Itself launched the inaugural session of a series where we plan to play as many tabletop games from the Racial Justice bundle as we can. All of us were impressed by the clarity of purpose and versatility of the prompts. We ended up discussing the Great Red Spot of Jupiter, with a timeframe measured in days. We found that taking poetic license on many of the prompts was natural and flowed well. I will be editing our audio and posting it eventually. When I do, I'll edit this comment with a link.

(+1)

That would be awesome to see! I would love to hear because I am going to try and use this as a creativity prompt to create a new fantasy map/world and would love to see how it can be use

(+1)

Just played this with some friends, and we had a blast filling out the story of a city in our campaign that I hadn't come up with yet. It flowed pretty smoothly and the prompts were creative, we definitely got carried away answering some of the questions though. Well done!

(+1)

I've now played through this game twice (with different people) and I really enjoyed it both times. Really great prompts for creative exploration. A nice workout for the imagination.

Itch review text sorta just vanishes into the void, and I just learned that, so I'm copying it here as a comment.

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This is lovely. It leans hard into the zine feel with its layout, but the charcoal art is just as lush in the book as it looks on the profile, and the language is grounded and tactile.

Gameplay-wise, Ground Itself quick and easy to set up. It takes a bit of an odd angle (you're observing a place, rather than characters,) but that gives it a lot of charm, and it mixes collaborative choices ('where is our game set?') with mechanical disruptions ('a d6 tells us whether we come back to the place in a day, or 1,000 years into the future,') which might not be to everyone's taste, but that I liked.

As of 6.19.20, I was able to find a typo on page 9 ("each player is dealt cards the from the"), but that was the only one I spotted.

I also wasn't 100% certain of the intended flow of gameplay as I was reading through the first half of the book, but there's a summary of gameplay on page 13 that helps significantly to clarify things, and I kind of wish it was used earlier.

Overall, this is a neat storytelling game with stunningly beautiful artwork, a novel premise, and a lot of cool ideas. I think I'd recommend this to anyone who wants to spend a few hours telling a chill story with friends.

Wow, what an incredible game! A perfect introductory game to those new to worldbuilding games. The game is easy to learn and teach on the spot and the choices are simple but extremely clever and unique, helping you cultivate an idea into a fleshed out story in no time. Definitely worth trying at least once.

(+6)

I played this with three friends over about two hours, it's a really great game and worth far more than the $3 lowest price. The tables included give a broad enough scope for creativity with your ideas for your world, but are discrete enough from each other to feel worthwhile. The artwork is really pretty! If you're even considering this I'd strongly recommend giving it a go.

(+8)

Greatly admire you getting the game to people who can't afford it, and offering it in social justice bundle! this looks fantastic and Im greatly looking forward to playing with some friends!

(+7)

Thank you for the note about financial hardships. It warms my heart that there are creators like you out there. I'm looking forward to trying to play!

(+3)(-1)

MAn! Do you have it in spanish!?!! i am interesed!

(+1)

Unfortunately I don't, although I wish I did- maybe I'll be able to get it translated someday.

(+2)(-1)

If there is no French version available I would be interested in helping to put one together.

(+1)

I would be honored! Email me? everest . pipkin @ gmail

(+4)

Haven't tried yet, but I wanted to mention how fast my eyes zoomed over to this! It looks amazing!

(+2)

This is clearly inspired by The Quiet Year. I like playing that with friends once in a while, so I'll definitely have a look at how this one is~!

(+6)(-7)

I have no money to buy this gem of a game I already know I'd like it may I receive a free copy? Thank you

(1 edit) (+6)

Email me! everest . pipkin at gmail

(+8)

I've played this game once and it was absolutely magical, I'm planning on making myself a little rules cheatsheet small enough that I can slip it into my pack of cards and keep it all on hand just in case I'm caught out for a few hours with some friends.

10/10, worth way more than $3