The Ground Itself is a one-session storytelling game for 2-5 players, played with highly accessible materials (a coin, a six-sided die, and a deck of cards).
Focusing on place- one specific place, chosen by the group - The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers how places both change and remember themselves. Fundamentally, The Ground Itself is about the echoes and traces we leave for others after we are gone.
This download is a printable PDF of the 25-page playbook, with illustrations. A physical version will be available in the future, depending on interest.
(Those with financial hardship may contact me for a free copy of the PDF, no questions asked.)
I've played this game once and it was absolutely magical, I'm planning on making myself a little rules cheatsheet small enough that I can slip it into my pack of cards and keep it all on hand just in case I'm caught out for a few hours with some friends.