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"Every game within World Ending Game is tailored to [evoke an emotional response] in a specific way, letting you draw out a variety of such responses to your liking as the group picks and chooses both the games to play and what to do with them."

 - Follow the link for the full CHG review!

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Does this game work for a shorter campaign? i.e. around or under 10 sessions

Worried it might be a bit too dramatic for a world we haven't spent too long in, especially since I was maybe planning on doing a sequel/spinoff...

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I think it depends entirely on how much you want to lean in! In playtesting, I personally ended campaigns ranging from 2 to 12 sessions, and can say it worked for the short ones just fine – but we wanted to end the story we were telling with dramatics, and that might not be you. :)

Thank you for answering! I honestly don't mind a dramatic ending, don't get me wrong, just was a bit concerned it might not hit in the same way. But it's good to hear it works either way! Defo going to purchase :D

Hi there, I'm about to wrap up a level 1-20 DnD5e game for my players and I only just stumbled across this. It looks perfect, especially since it might be the last game I'll play with them as I'll be moving to another city soon. Thing is, we're in Taiwan and I really want to get my hands on the physical copy! Can you give me any idea of how long the shipping would take? Also, does the physical version include a pdf as well in case it goes into postal limbo and arrives too late?

For what it's worth I reckon it'll be 5-6 weeks before we finish.

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Hi! Thanks for considering the game to end your story. International shipping varies, but generally takes 2-3 weeks. Even at the outside (and sometimes things do take longer), it should get to you in time. But the physical book comes with an immediate digital download, so worst-case you'd still have that.

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Just finished up a lengthy campaign with this fantastic book. It's essentially a collection of procedures, mini-games, framing devices, story prompts, and (small) random tables that spur directed creativity at your table. That alone would be worth the money, but the organization and layout is the imho the killer feature: I downloaded the pdf like 10 minutes before the session, skimmed it real quick, and was able to utilize it with ease. You know a game like this is good when everyone at your table is excitedly trying to jump into the scene and add their own bits.

And to top it all off, the book features incredible, evocative art in a wide range of styles. Get this game, y'all.

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I've been lucky enough to play this game to end multiple campaigns now, and I can say it's an absolutely delightful experience all the way through. It's really been designed with the emotional weight of a long-term campaign in mind. You end up with a potentially heart wrenching and bittersweet collaboration between you, your friends, your characters, and your world.

WEG is also hackable to suit the terms of your game, and encourages you to adjust things to your liking. I played this once for a GM-less game and once for a standard GM'd game, and it flowed well both times. We also sort of hacked it to work for a prequel portion of our main campaign, and it equipped us with so much meaning-laden imagery to carry forward into 'season 2.' The focus on camera directions has also really informed the way I play games now! I feel more comfortable laying out a scene on the spot. Overall I'd say World Ending Game is something everyone who's ever made it to the end of a campaign should play. And, if you can swing it, I highly recommend the print version - it's a gorgeous object to hold in your hands.

if you've ever been in the enviable situation of having to end a campaign, you know it's a challenge. WORLD ENDING GAME gives you the tools you need to make your exit as fun, poetic, and satisfying as you dreamed it could be.

Absolutely phenomenal production and design in both the physical and digital copies! The variety in both types of endings and flexibility in gameplay is amazing. I can't wait to play the games when it comes time to end a campaign!

This is just mind-bogglingly good. Game and art piece at the same time that invites the reader on a thoughtful journey on the nature of endings, and it touches on so many perspectives, evokes such different feelings that honestly, it's a bit overwhelming to even speak about. Turns out, not all endings have to be sad, but actually they do, but, crucially, also turns out that's fine. Oh, I love it so much

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World Ending Game is a marvel. As a collection of final sessions for ttrpg campaigns, it's a wonderful resource. As a design object (especially the phyiscal edition that I just received in the mail), it's absolutely gorgeous. From the matte cover with its foil detailing, to the full page artwork and spreads, to the layout in general, I cannot speak highly enough of what Everest and their collaborators have accomplished.

As a designer, teacher, and facilitator of tabletop games, I find the illustrated section on Camera Directions (pp. 22-23) to be a fantastic tool, and it pairs nicely with the Last Shots ending (pp. 78-79). All of the endings are wildly creative and inspiring, but I think my favourites are Tableaux (pp. 64-67) and The Earth Swallows Time (pp. 75-77). Everest's The Ground Itself has been a huge influence for me, so especially with the latter ending, seeing those themes continue here is a pleasure.

In sum, this is a truly original work of game design, and a significant contribution to the history of tabletop games overall. Thanks Everest, and all who contributed, for this lovely work.

Beautiful game with fantastic art, writing, and an extremely cohesive direction through all of its parts.

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this game is an absolute triumph. your table needs this game. you need this game. it’s got real nice pictures in it, and real nice words. it’ll make you cry, and it’ll make you feel. 

I’m currently undergoing the arduous process of finishing a long term campaign (4+ years of playing, and many years before that of prep). This book has come to me at the right time, and really speaks the stories I want to help tell and remember.